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A jump clicked while the Load-earlier pull was in flight fell through the settle effect's nearest-turn fallback and landed on the wrong row. The effect now keeps the pending jump (busy pulse stays) while loadingOlder is true and a retry tick re-issues loadThrough when the pull settles. Also repins the long-interactions e2e rail block to the outline-rail semantics (fixed mark pitch, load-and-jump labels) and covers the loadThrough forwarding paths in apply-inject and the client-runtime stub.